![]() QUESTSHOWACTIVE = Shows all the players active quests QUESTACTIVE questName = sets a quest to active RESTARTLEVEL = restarts the current level Creates and deletes a model for memory testing.ĭUNGEON dungeonName = sets the current dungeonĬHARGEBARMULT = makes the charge by X percent easier to fill MODEL modelpath,count = the params are optional. Creates and deletes a monster for memory testing. MONSTERMEM monsterName,count = the params are option. MONSTER monsterName,count = creates count of monsterName Type monster to see indices of all monsters in the game. MONSTER index,count = the params are option. Pass in Zero or a negative number for level will use the dungeon depth as the level. SPAWNCLASS spawnclassName,count,level = just type spawnclass to see all the spawn classes listed. UNIT unitName,count = creates a unit by name and count. Type any to see indexes of all units in the game.ĮDITOROBJECT objectName,count = Creates an object from the editor for testing memory use. IDENTIFYALL identify all items in the player's inventory.ĪNY index,count = the params are option. ITEM itemName,count = creates count of itemName.ĪLLITEMS unittype = spawns all items of a given unittype (use "_" for spaces) Type items to see indexes of all monsters in the game. ITEM index,count = the params are option. SKILLTEST = different in the command skill, this will allow you to execute any skill even if it wasn't intended for your character. Type the number or the name of the skill to make active on the player. SKILL name/index = type just skill to see a list of skills. SKILLPOINTS count = Gives you skill pointsĬAMERADISTANCE mult = the mult the camera will be from the player RESETPLAYER = resets player's stats, skills, and level RESETPLAYERLEVEL = resets the player's level to 1 RESETSTATS = resets the player's stat points HURTME pct = reduces the player and the player's pet HP by the given percent PLAYERNOTARGET = makes monsters not target the player.ĭISABLEPET = disables/enables the player's pet.ĪLWAYSCRIT = Player always hits criticallyĭEBUGLOGIC = Toggles if the logic events are fired to the ogre logĭEXTERITY count = Gives you ranged pointsĪLLSTATS count = Gives you the count to all statsĪNIMATIONSPEED fps = changes the animation of everything to match the FPS GODSPEED = Toggles both god and speed mode.ĭAMAGE SHAPES = toggles damage shapes on and off.ĪIFREEZE = toggles monsters AI to turn on and off. SPEED = Toggles additional speed for the character. ROOM = returns the room the player currently is in.įPS = shows the frame rate and other information. SETTIMESCALE scale = Sets the timescale for time of day Otherwise, NG+++ is where I cut it off as it seems the difficulty doesn't really seem to come off as a fun challenge so much as just a challenge.SETTIME time = Sets the time of day to time If you're a completionist or really like a challenge or maybe you're just on a lower difficulty setting, don't let the last two +'s get in your way. Lastly, I want to offer my opinion that NG+++ is the highest I feel that's really worth going to since the monsters start at level 100 and obviously only go up from there. I must add though, that you can only play multi-player with players who are on the same level of NG+ as you, so if you were to go to NG+++, you couldn't play with someone that was on NG++ or NG++++ as an example. ![]() You will likely still not be max fame level though, so you can still earn fame by killing champions/bosses and gain skill points because of fame increases.Īs a final alternative, you can start NG+ now, and if you don't really feel like running all the way back through the campaign again, just head to whatever town is nearest and go to the mapworks from there. If you're level 100 when you enter NG+, you are already max level and can't get any more experience so you won't be getting any more stat points. Any stats/skills you get will still apply and you can then also opt to go into NG+ from there. ![]() If you decide you want to do the mapworks instead, you'll be able to level as high as you want, but if you return to any of the previous acts, the monsters will still be the level they were when you started the game (Like level 1-20 or so for act 1). You will, however, have access to the mapworks in NG+ mode, right from the moment you enter the town in Act 1. You just close off the various Acts of the game until you progress through the story enough to get to them again. Okay so if you go to NG+, you basically just repeat the campaign with your character in the exact state that its in right when you do it.
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